Center for Simulation and Research

  • Glossary of Terms and Acronyms

    The team at the Center for Simulation and Research at Cincinnati Children’s provides the following glossary of terms:

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    + A

    Active Error
    Errors that occur every day, at the front line (sharp end); effects are felt immediately

    Adverse Event
    Injury resulting from a medical intervention

    + B

    Briefing
    A team huddle in which the team identifies roles, responsibilities and goals prior to caring for a patient, particularly in an acute or critical setting

    + C

    Call Out
    Team member alerts the team when an ordered procedure is completed

    Closed-Loop Communication
    Exchange of information between team members in which team members verify orders, medications and procedures

    + D

    Debriefing
    A post performance evaluation of team performance and an opportunity to identify strengths, weaknesses and systems issues

    + F

    Full Scale Simulation
    A full representation of the clinical care environment including realistic contextual cues, team members and manikins

    + H

    Halo Effect
    Deference given to someone due to position or reputation

    Haptic
    Refers to all the physical sensors that provide a sense of touch at the skin level and force feedback information from muscles and joints

    Human Factors
    The discipline or science of studying the interaction between humans and systems and technology. The term covers all biomedical and psychological considerations

    + L

    Latent Error
    Errors in the design, organization, training or maintenance that may lead to errors. Effects may lie dormant or unnoticed in system for a period of time

    Latent Threats
    Aspects of the organization that are not always easily identifiable, but predispose to commission of errors

    + M

    Manikin (Mannequin)
    Full or partial  body representation of a patient for practice

    Moulage
    Simulation of injury or pathology

    + N

    Non-technical Skills
    Communication and teamwork skills

    + P

    Pinch
    Intuitive feeling that something may be wrong

    + R

    Readback
    An order is given; it is written down and read back; it is then acknowledged by giver as correct

    + S

    SBAR
    Acronym for “Situation,” “Background,” “Assessment” and “Recommendation.” It allows a clinical team member to easily and quickly describe the clinical presentation of a patient and make a recommendation for future action. It is a component of effective communication between one healthcare provider and another

    Scenario 
    An initial set of conditions and timeline of significant events used to replicate or re-create a clinical situation to achieve exercise objectives 

    Serious Safety Event (SSE)
    A medical error or deviation from the standard of care resulting in serious harm  

    Simulator
    A setting, device, computer program or system that re-creates essential elements and cues; to encourage experiential learning related to particular educational objectives

    Situational Awareness
    An individual’s perception of reality as related to the actual situation

    Step Back
    Dramatic gesture to get immediate attention of team, allowing for reorganization or refocusing of goals and priorities

    + T

    Target Fixation
    Focus on a single task to the exclusion of other input 

    Task Trainer
    A simulator designed to practice specific clinical skills

    Team Communication
    The exchange of information between team members that is satisfactorily transmitted, received and acted upon

    Technical Skills
    The actual performance of patient care treatments, i.e. algorithm of care

    Threats
    Factors that increase the likelihood of an error

    + V

    Violation
    Conscious failure to adhere to procedures / regulations

    Virtual Simulation
    A simulation involving real people operating simulated systems. Virtual simulations inject a human in a central role by exercising motor control skills (e.g., medical interventions), decision skills or communication skill